LoFiNet: Alpha

Whiff

So no play-test this past weekend, just didn’t have time to get all the things done that i wanted to have done. Which is fine. I’m still thinking about the code and how the ACTION SYSTEM is going to work, and what data i need…

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Bars... I hate bars...

Ok, added bad and ugly HP bars. Pushing absolute hp values over the network to keep them updated, but am also applying damage locally, just that gets overridden by the authority, when the next update comes in. Seems to work well. Well enough. Hate HP…

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A Plan

I now have a specific short term goal, which i’m using to help direct my TODO list. How to get to Playtest 1. What is the minimum set of features that need to be working so i can get a couple friends to check it…

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Who What Where

Ok, so i've been having fun getting the combat stuff in and working locally, now i have to get it working over the network, before i progress with any more updates. I just have to add the missing message handlers in the Server and Client,…

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Code and Death

Working on some basic "next steps" for the combat system. When implementing the stagger stuff i had to revisit the frame animation system i wrote for this game (more details later). Specifically i had to add a .durationMultiplier, so i could simply extend the basic…

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Blocked

Just fooling around trying to get the github pages and the custom url/dns to all play nice together, so i can publish this blog. I added some logic that checks when you are hit, if you are facing the entity that hit you, and if…

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Combat-ish

Ok, had to fix up the new HFSM -- the builder didn't have a "root" node by default, so my AnyStates & Transitions were not properly firing. That is now fixed, and the Block animation is now working. Ok, now have a `AttackHitboxController`, which is…

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Obligitory First Post

I'm going to document the development of this game, LoFiNet: Alpha. Quickly at a high level: In order to be a bit different (haha, 18.5k games released last year on steam) from many other online pixel/voxel games, I'm going to be intially concentrating on a…

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